andré nanninga


Bliss was my entry for Ludum Dare 26 this time with the theme Minimalism.

Play Bliss

While the goal of Ludum Dare is to make a game in 48 hours my entry was not much more than a technical demo. It was one of my first time working with the wonderful three.js and also one of the first times working with 3D programming in general. It was also an experiment to see if I could make some semirealistic water physics.

The game itself is very lackluster. You can sail a little boat over the sea (and the land) but there is nothing else to do. Looking at the comments it seems that people really liked the looks (ending on spot 200 of 1608 in the category graphics) but many wanted some goal or anything that makes a game a game.

Bliss on